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Re: [cgal-discuss] skin surfaces : subdivision is *very* slow, is


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  • From: "Nico Kruithof" <>
  • To:
  • Subject: Re: [cgal-discuss] skin surfaces : subdivision is *very* slow, is
  • Date: Sun, 30 Nov 2008 21:11:17 +0100
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The subdivision is done in the Skin_surface_sqrt3 class
(subdivide_skin_surface_mesh_3.h). The policy.to_surface(v) moves the
vertex onto the surface. The rest of the code is manipulation of the
halfedge data structure to the subdivided surface.

Good luck.

Nico

On Sun, Nov 23, 2008 at 11:06 AM, Nico Kruithof
<>
wrote:
> The subdivision is either bisecting edges or trisecting edges and then
> retriangulating in 4 or 9 triangles. I'll give you a pointer to the
> code that does the trick later this week.
>
> Bests,
> Nico
>
> On Fri, Nov 21, 2008 at 10:41 AM, Benjamin schwarz
> <>
> wrote:
>>> You should thank Joachim Reichel for the Debian package, not me.
>> Oups... thank you for corecting me Sylvain, and thank you to Joachim
>> for the debian package.
>>
>> Another question I forgot to ask concerning the skin package : what
>> subdivision scheme is currently implemented ? According to the mesh it
>> seems to be "sqrt3", am I correct ? Is it possible to use "Chew" ?
>>
>>> ( and I am clueless about the skin surface package as well :-) )
>>>
>>> --
>>> Sylvain Pion
>>> INRIA Sophia-Antipolis
>>> Geometrica Project-Team
>>> CGAL, http://cgal.org/
>>>
>> --
>> You are currently subscribed to cgal-discuss.
>> To unsubscribe or access the archives, go to
>> https://lists-sop.inria.fr/wws/info/cgal-discuss
>>
>



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