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[cgal-discuss] Re: Merging 2d triangles


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  • From: James <>
  • To:
  • Subject: [cgal-discuss] Re: Merging 2d triangles
  • Date: Fri, 23 Dec 2011 16:16:46 -0800 (PST)

Hi Ben,

The triangles overlap a lot
Imagine an array of 50 triangles initialised with random vertices
inside some bounding rectangle.
This of course means there could be all manner of gaps, overlap,
non-overlap, etc.

My goal is to turn that list of random triangles into triangle lists
that no longer overlap.
I hope that makes some sense.

Good performance would be nice but is not essential. First I'd just
like to understand the process and get something working :)

thanks,
James


On 24 December 2011 00:59, Ben Supnik [via cgal-discuss]
<[hidden email]> wrote:

> Hi James,
>
> A few q's:
>
> - For each incoming list, are you sure the triangles do not overlap?
> - Do the incoming triangle lists each cover an area completely, or are
> there gaps?
> - Is performance important?
>
> cheers
> Ben
>
> On 12/23/11 6:49 PM, James wrote:
>
>> Hi,
>>
>> I am trying to merge a list of 2d triangles that may or may not overlap
>> into
>> a new list of triangles that no longer overlap.
>>
>> E.g. two overlapping triangles T1 and T2 merge to create 8 new smaller
>> triangles
>>
>> http://i.imgur.com/WvXaO.png
>>
>> (ignore the colours)
>>
>> I tried out the example Boolean_set_operations_2/sequence.cpp and then
>> modified it as it seemed to be what I want to do but my simple changes
>> resulted in an orientation error. I'm somewhat out of my depth here.
>>
>> Can someone experienced with CGAL give me a small example of how this
>> might
>> be achieved and what problems I might encounter. I suspect it should be a
>> simple problem.
>>
>> thanks,
>>
>> James
>>
>>
>> --
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>> Sent from the cgal-discuss mailing list archive at Nabble.com.
>>
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