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- From: Ben Supnik <>
- To:
- Subject: Re: [cgal-discuss] Merging 2d triangles
- Date: Fri, 23 Dec 2011 19:33:12 -0500
Hi James,
Hrm - well, it won't be fast but you I suppose you can do a "join" on a huge list of triangles (turn each triangle into a polygon_2 and join them into a general polygon set). Then use CGAL to re-triangulate the resulting output polygons with holes.
If you were already trying this and got orientation errors you'll need to hand-check your triangles - call orientation() on each triangle - if it is clockwise, reverse its vertex order; if it is collinear you'll need to throw it out - CGAL doesn't like degenerate geometry.
(This is in line with your current approach I think.)
It looks like others have discussed going from polygon-with-holes back to triangulation.
http://stackoverflow.com/questions/406301/polygon-triangulation-with-holes#406647
Note that you'll need an exact constructions kernel, and you'll hit a speed penalty for that.
cheers
Ben
On 12/23/11 7:20 PM, James Swift wrote:
No meta data is really required after the merge, just a new list of triangles.
I suppose, optimally an opengl like triangle-list would be better than
each triangle described individually where vertices of shared edges
would be needlessly repeated.
On 24 December 2011 01:00, Ben
Supnik<>
wrote:
Sorry, one more q: is it important to track either whether a result triangle
is from an "overlap" and/or which source triangle (or triangle list) the
triangle comes from)?
The more of this "meta data" you care about, the more complex the
implementation I suspect...
On 12/23/11 6:49 PM, James wrote:
Hi,
I am trying to merge a list of 2d triangles that may or may not overlap
into
a new list of triangles that no longer overlap.
E.g. two overlapping triangles T1 and T2 merge to create 8 new smaller
triangles
http://i.imgur.com/WvXaO.png
(ignore the colours)
I tried out the example Boolean_set_operations_2/sequence.cpp and then
modified it as it seemed to be what I want to do but my simple changes
resulted in an orientation error. I'm somewhat out of my depth here.
Can someone experienced with CGAL give me a small example of how this
might
be achieved and what problems I might encounter. I suspect it should be a
simple problem.
thanks,
James
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- [cgal-discuss] Merging 2d triangles, James, 12/24/2011
- Re: [cgal-discuss] Merging 2d triangles, Ben Supnik, 12/24/2011
- [cgal-discuss] Re: Merging 2d triangles, James, 12/24/2011
- Re: [cgal-discuss] Merging 2d triangles, Ben Supnik, 12/24/2011
- Re: [cgal-discuss] Merging 2d triangles, James Swift, 12/24/2011
- Re: [cgal-discuss] Merging 2d triangles, Ben Supnik, 12/24/2011
- [cgal-discuss] Re: Merging 2d triangles, James, 12/24/2011
- Re: [cgal-discuss] Merging 2d triangles, Ben Supnik, 12/24/2011
- Re: [cgal-discuss] Merging 2d triangles, James Swift, 12/24/2011
- Re: [cgal-discuss] Merging 2d triangles, Sebastien Loriot (GeometryFactory), 12/26/2011
- Re: [cgal-discuss] Merging 2d triangles, Ben Supnik, 12/24/2011
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