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[cgal-discuss] Re[2]: Triangulation optimization around special points


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  • From: Oleg <>
  • To:
  • Subject: [cgal-discuss] Re[2]: Triangulation optimization around special points
  • Date: Thu, 7 Mar 2013 02:16:13 -0800 (PST)

Thursday, March 7, 2013, 16:53, you wrote:
> Le jeudi 07 mars 2013 00:00:11 Oleg a écrit :
>> Hello everyone! I have a question regarding triangulation optimization. I
>> make a mesh for 3 balls intersection with 3 1D features. The mesh is uniform
>> everywhere except 2 points where the 3 boundaries intersect:
>> <http://cgal-discuss.949826.n4.nabble.com/file/n4656843/3balls.gif>
>> These points don't seem to represent any problem for a manual meshing,
>> because the boundaries intersect at large angles. Is there any easy way to
>> optimize the mesh around these points to avoid the unnecessary crowding? Any
>> ideas will be greatly appreciated.

> In your example, I assume that you have computed the intersections of spheres
> and set them as 1D features of the domain. When 1D-features intersect, you
> need to split them first at the intersection points. That will make the
> special intersections points as "corner points" of the domain, and fix the
> crowding you see in the result.

You're right, that's what I did. I'll try what you recommend, thanks!
Just another quick question - what would be the best way to find
intersection points of two polylines? Keeping in mind that the
polylines may not intersect in one exact point but rather pass by
each other at a small distance..?

Oleg



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