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Re: [cgal-discuss] Triangulation optimization around special points


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  • From: "Laurent Rineau (CGAL/GeometryFactory)" <>
  • To:
  • Subject: Re: [cgal-discuss] Triangulation optimization around special points
  • Date: Thu, 07 Mar 2013 10:53:17 +0100
  • Organization: GeometryFactory

Le jeudi 07 mars 2013 00:00:11 Oleg a écrit :
> Hello everyone! I have a question regarding triangulation optimization. I
> make a mesh for 3 balls intersection with 3 1D features. The mesh is uniform
> everywhere except 2 points where the 3 boundaries intersect:
> <http://cgal-discuss.949826.n4.nabble.com/file/n4656843/3balls.gif>
> These points don't seem to represent any problem for a manual meshing,
> because the boundaries intersect at large angles. Is there any easy way to
> optimize the mesh around these points to avoid the unnecessary crowding? Any
> ideas will be greatly appreciated.

In your example, I assume that you have computed the intersections of spheres
and set them as 1D features of the domain. When 1D-features intersect, you
need to split them first at the intersection points. That will make the
special intersections points as "corner points" of the domain, and fix the
crowding you see in the result.

--
Laurent Rineau, PhD
R&D Engineer at GeometryFactory http://www.geometryfactory.com/
Release Manager of the CGAL Project http://www.cgal.org/




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