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[cgal-discuss] Triangulation optimization around special points


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  • From: Oleg <>
  • To:
  • Subject: [cgal-discuss] Triangulation optimization around special points
  • Date: Thu, 7 Mar 2013 00:00:11 -0800 (PST)

Hello everyone! I have a question regarding triangulation optimization. I
make a mesh for 3 balls intersection with 3 1D features. The mesh is uniform
everywhere except 2 points where the 3 boundaries intersect:
<http://cgal-discuss.949826.n4.nabble.com/file/n4656843/3balls.gif>
These points don't seem to represent any problem for a manual meshing,
because the boundaries intersect at large angles. Is there any easy way to
optimize the mesh around these points to avoid the unnecessary crowding? Any
ideas will be greatly appreciated.



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