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Re: [cgal-discuss]


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  • From: Andreas Fabri <>
  • To:
  • Subject: Re: [cgal-discuss]
  • Date: Thu, 22 Jan 2009 15:23:24 +0100

Kwok Jasper wrote:
> Excuse me, may I ask something?
>
> I have tried the code below
> and I am not sure if I have used the function incident_vertices correctly.
> May I ask if anyone is willing to tell me whether I have used that
> function properly?
>
>
> typedef CGAL::Exact_predicates_inexact_constructions_kernel K1;
> typedef CGAL::Delaunay_triangulation_3<K1> Triangulation;
> typedef Triangulation::Point Point_tr;
>
> Triangulation Tr;
>
> Vertex_handle v = Tr.insert(Point_tr(0,0,0));
> Tr.insert(Point_tr(40,20,10));
> //...insert some more points
>
> vector<Vertex_handle> con;
> con.resize(800);
>
> vector <Vertex_handle>::iterator start_inci = con.begin();
> vector<Vertex_handle>::iterator end_inci = con.end();
> vector<Vertex_handle>::iterator curr_inci;
>
> for(curr_inci = start_inci; curr_inci != end_inci; ++curr_inci)
> {
> //do sth with the vertex handles.
> }
>
>
> And may I ask one more thing?
> If there is a Vertex_handle v, then is it possible to get the x, y
> coordinate of the vertex represented by v?
> I have looked at the manual of 2D and 3D triangulation and cannot find
> any examples about it.
> May I ask if there is some method for doing that?
>
> Thank you very much for your attention.

Once you have found the reference manual page for Vertex, things will
become obvious.

On this page
http://www.cgal.org/Manual/3.4/doc_html/cgal_manual/Triangulation_2_ref/Class_Triangulation_2.html

scroll down to the end, and click on

TriangulationDataStructure_2::Face
TriangulationDataStructure_2::Vertex

to see what you can do with a vertex.

andreas


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