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[cgal-discuss] Re: Screen easely Cells, Facets, Edges, AlphaShape3D Weighted


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  • From: MrVH <>
  • To:
  • Subject: [cgal-discuss] Re: Screen easely Cells, Facets, Edges, AlphaShape3D Weighted
  • Date: Thu, 10 Feb 2011 06:53:17 -0800 (PST)


Ok I understand (sorry it's quite hard for a non native C++ speaker :( )
You modify the standard class Triangulation to keep an eyes on the initial
indexing (mapping with the other indexing provide by the Triangulation)
But it is Delaunay3D and no AlphaShape3D weighted. I have to replace
Triangulation by AlphaShape ?
I really don't understand C++ notation :(
I understand your previous example but here I don't see where to change to
adapte on AlphaShape weighted.
Can you help me?

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